Unititled Roguelike Game - Alpha_1.5
In the past few weeks, I've added a lot of things. Recently I read the book Clean Code which inspired me to refactor my code. For example, in my enemy script, I had one class for every single enemy and an enum enemy type that differ depending on what type of enemy they are. This is hard to read, really slow, and I had to write a custom inspector/editor script for them. Now I just had a base Enemy class and any new enemy type will be inherited from this. This is a lot cleaner and more optimizing. I also did this to other scripts. I also added a trail component to my "Bat" enemy as you can see and fix some bugs. There was an enemy type "Maggot" that I was working on for a while and now it finally finished. I have also added a damaged pop up when the player hit an enemy and added more levels. The past weekend I was participated in the GMTK game jams and make a game out of it. You can check it out here. Now the project has evolved quite a bit so I think the next step is to add another boss to the game.
Files
Get Untitled roguelike game
Untitled roguelike game
A small demo/prototype file of a game i am currently working on.
Status | Prototype |
Author | longtran2904 |
Genre | Action, Shooter |
Tags | 2D, Pixel Art, Roguelike, Shoot 'Em Up |
More posts
- Unititled Roguelike Game - Alpha_1.2Jun 21, 2020
- Unititled Roguelike Game - Alpha_1.1Jun 14, 2020
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